|Develop a Pan-European Platform for hybrid serious gaming
Including training case development tools, standard interfaces, effective integration for third party technologies and content, support for content and technology sharing, licensing and payment.
|Develop a set of TARGET technology components
Consisting of virtual reality, competence assessment, decision support, non-linear simulation,…
|Develop six dedicated training scenarios
Responding to a broad range of current European training needs which will in turn trial and assess the TARGET Platform.
|Develop best practices
Trialling and assessing both the training content and the training platform by way of dedicated sessions for single end-users, teams, and transnational collaboration.
|Develop a dedicated European Ecosystem for serious game training of and between SCA
Favouring the joint development of serious gaming training content, transnational collaborative training and a market for serious gaming for SCA training.