About the Project

The TARGET project implements the Pan-European platform for serious gaming and training call funded under the Horizon 2020 Framework Programme of the European Commission.

The mission of TARGET is to develop, trial and assess a comprehensive open distributed pan-European Platform for serious gaming leveraging state-of-the-art decision support tools, for the training and competence assessment of Security Critical Agents (SCA) including counterterrorism units, border guards and first responders (police, firefighters, ambulance services, civil security agencies or critical infrastructure operators). TARGET favours joint development of serious gaming Training Content (TC) and collaborative transnational training. TARGET will trigger the emergence of a marketplace for sharing, licensing and paying for serious TC between SCA, leveraging the existing European wealth of exercises.



NEW on the TARGET Website

TARGET partners jointly performed topographical measurements on motorway 31 near Gronau in Germany in September 2016 to create 3D models for Training Content: “Dealing with a major road accident involving multiple cars, victims, and high risk of explosion (Command & Control)”

Dec 19 20160
The first meeting of the TARGET Advisory Board took place in Belvaux, Luxembourg on 3rd February 2016 at partner Luxembourg Institute of Science and Technology's offices.

Feb 11 20160
With Google Glass kicking off public interest in augmented reality (although it really isn’t AR) and Microsoft Hololens grabbing the headlines now it is clear that AR has made leaps and bounds in terms of technology, cost, ergonomics and availability. This is especially true when compared to what was available just three or four years ago. As a result it is clear that AR has the potential to be used in more domains than previously thought. In particular those which were previously off limits. With prices falling rapidly, for example the current soon to be upgraded Epson Moverio BT-200 is available for just €600, AR headsets are approaching the level of being consumer products.

Jan 28 20160
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